Trail: Creating a GUI with JFC/Swing

Also known as The Swing Tutorial

This chapter has not yet been updated to reflect features and conventions of the latest release, JDK 6.0.
This trail tells you how to create graphical user interfaces (GUIs) for applications and applets, using the Swing components.

Getting Started with Swing is a quick start lesson. First it gives you a bit of background about the JFC and Swing. Then it tells you how to compile and run programs that use Swing components. Next, it shows you how to run programs using Java Web Start.

Learning Swing by Example explains the concepts you need to use Swing components in building a user interface. It is built around several progressively complicated examples, so you'll learn the basics by examining code samples.

Using Swing Components tells you how to use each of the Swing components — buttons, tables, text components, and all the rest.

Using Other Swing Features tells you how to use actions, borders, icons, and timers. It also helps you to create multithreaded programs.

Laying Out Components Within a Container tells you how to choose a layout manager, how to use each of the layout manager classes the JavaTM platform provides, how to use absolute positioning instead of a layout manager, and how to create your own layout manager.

Writing Event Listeners tells you how to handle events in your programs.

Performing Custom Painting gives you information on painting your own Swing components. It discusses painting issues specific to Swing components, provides an overview of painting concepts, and has examples of custom components that paint themselves.

Other UI-Related Trails

Although this is the main trail for learning about GUIs, it isn't the only trail with UI-related information.
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